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On March 5, 2013, Wing Commander: New Horizon MUSH was shut down due to lack of activity. Thanks to the staff and players for your support. We had a good run and created some amazing memories. Keep in touch on the Facebook page for the game, which will be preserved.

The entire game's codebase and database (minus player information) has been open-sourced and released to the public, and the game itself is back up to help support the code at wcmush.com 2199!

WCNH Newbie Guide Part 4: Making Your Way In The World

Coded systems

If you're an experienced MUSHer, you'll want to check out 'help local' for information on all WCNH-specific systems. If you're new, note this for later after you finish the guide.

Factions

If you've played other MUSHes or other roleplaying games, you may be familiar with the concept of a 'faction'. On WCNH, factions are organizations, from corporations to criminal syndicates, that are usually player-run. You don't have to join a faction, but it can be helpful for a new player to have faction buddies! If your character is interested in joining a faction, you can keep an eye on the Jobs section of '+rp' to see if there are any job postings that apply to your character.

Looking for a job also makes a great first scene or two; have your character start asking the people he or she meets if they know of anyone hiring! You are also perfectly free to be 'self-employed', or even join a criminal gang.

You can also start your own faction if you find another player willing to 'go in' with you on starting it. If you have an idea to start a faction, talk to an admin and we might be able to point you to someone else who's had a similar idea, and then the two of you can work together.

Getting around

To get from planet to planet, we have a simple automated shuttle system. Look for rooms that have a 'Shuttle Kiosk' object in them, and then look at the kiosk using 'look kiosk' for the commands. The shuttles represent buying a ticket on a simple, inexpensive, IC commercial spaceflight, similar to a real-life airline flight, and take a few minutes, but are much faster than flying in a player-owned ship.

Getting a ship

This wouldn't be much of a science fiction game if we didn't have player-owned ships. Using the 'Shipyard' objects in spaceports, you can get a ship. The Ares-class shuttle is cheap enough to be bought with your starting money and is the IC equivalent of owning a small economy-class car. This shuttle allows you to start making some IC money on your own, if you desire.