On March 5, 2013, Wing Commander: New Horizon MUSH was shut down due to lack of activity. Thanks to the staff and players for your support. We had a good run and created some amazing memories. Keep in touch on the Facebook page for the game, which will be preserved.
The entire game's codebase and database (minus player information) has been open-sourced and released to the public, and the game itself is back up to help support the code at wcmush.com 2199!
From a player's perspective, NH is a text-based interactive storytelling game, similar to a tabletop RPG but on a larger, 24x7 scale. On the back-end, WC:NH is built using the popular PennMUSH platform for text-based gaming, with several layers of custom code and implementation on top.
Check out our Newbie Guide for a tutorial on WCNH.
Like any game, there's a little bit of a learning curve, but we've tried to do what we can to help out people who are brand new to the format. When in doubt, don't be afraid to ask questions! Check out the Begin Playing page for more information on getting started.
MUSHing has its own lingo like any other hobby. Here are some terms you might run into right away:
No, we don't have any feature characters (characters that are mentioned in the WC games, novels, etc that are playable). Among many other reasons, our timeline is far enough in the future that the vast majority of these characters would be long dead! Historical figures will be referenced often, however.
At the time of this writing, the game itself is still in beta, and we're asking for our players to help us spot bugs and find issues so we can fix them. In the long-term, we will have fully customized combat, economy, and space system; for now we have chargen (a custom system, based on the FUDGE tabletop system), a simple yet deep cargo contracts system, and a simple space system to allow people to get around. Our overall goal with systems is always to find ways to emphasize and drive RP, not replace it, and to prioritize IC skill and ability over OOC.